december
Glumgraymore's Treasure » Devlog
Bug fixes:
- rubble no longer prevents fast travel
- snipe & exert no longer break ditto
- bind on the player has no effect (prevents infinite loop)
Control changes:
- behavior of shift is reversed -- moving harold is now the default
- tab cycles cursor through on screen enemies
Gameplay changes:
- Levels are slightly smaller.
- Enemies get more numerous farther away from starting point
Files
glumgraymore.zip Play in browser
Dec 05, 2020
Glumgraymore's Treasure
Tactical deck-building
Status | In development |
Author | ransuolvekin |
Genre | Card Game, Puzzle, Role Playing |
Tags | Deck Building, Dungeon Crawler, immune-to-arrow-traps, Pixel Art, Singleplayer, spider-mage, Tactical RPG, Tentacles |
More posts
- CAPS LIGHTING FXDec 28, 2020
- LEFT_BOARD_OFFSETDec 25, 2020
- and i'm reeeee... ree-rolling :music-notes:Dec 15, 2020
- felt DARK MODE might delete laterDec 14, 2020
- ghost paceDec 13, 2020
- balance shmalanceDec 13, 2020
- Bomb's AwayDec 09, 2020
- fug bixesDec 08, 2020
- Action WakeDec 07, 2020
- the saving updateDec 07, 2020
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