LEFT_BOARD_OFFSET
Glumgraymore's Treasure » Devlog
fixed some bugs:
* most notably, all levels now have a portal when generated (I THINK THIS IS TRUE -- LET ME KNOW IF NOT)
* also, clicking to cast spells always works (previously, it didn't work when casting spells more than 1-2 squares to the right of harold
* also tweaked the hallway generation so that they're a bit wider
* also, it's now possible to fight and defeat the wizard glumgraymore -- previously the game would ERRONEOUSLY claim that "You have defeated the wizard glumgraymore and retrieved the treasure" when harold reached dungeon level 10 -- just after the third boss fight! in light of this, i've reset the high score board.
* best of luck!
Files
glumgraymore.zip Play in browser
Dec 25, 2020
Glumgraymore's Treasure
Tactical deck-building
Status | In development |
Author | ransuolvekin |
Genre | Card Game, Puzzle, Role Playing |
Tags | Deck Building, Dungeon Crawler, immune-to-arrow-traps, Pixel Art, Singleplayer, spider-mage, Tactical RPG, Tentacles |
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