Well it's the weekend
Glumgraymore's Treasure » Devlog
Hmm -- fixed a bug related to testing the ending, where pressing enter skipped forward a level.
Maybe this will be a good time to talk about the ending. The plan is to have short, comedic dialogues play out between Harold and Glumgraymore. A little back & forth before the final duel.
I'm thinking that by adding enough of these (say -- hundreds?) then it will give the game some "replay value". gotta see all the dialogues! well, it's not a catchy slogan
Anyway, you know it, I know it, everyone knows that everyone knows it. Give it a try! Rescue the treasure! Collect the princess!
Glumgraymore's Treasure available now on itch.io try it out see what you think deckbuilding tactical gameplay what's good.
Glumgraymore's Treasure
Tactical deck-building
Status | In development |
Author | ransuolvekin |
Genre | Card Game, Puzzle, Role Playing |
Tags | Deck Building, Dungeon Crawler, immune-to-arrow-traps, Pixel Art, Singleplayer, spider-mage, Tactical RPG, Tentacles |
More posts
- CAPS LIGHTING FXDec 28, 2020
- LEFT_BOARD_OFFSETDec 25, 2020
- and i'm reeeee... ree-rolling :music-notes:Dec 15, 2020
- felt DARK MODE might delete laterDec 14, 2020
- ghost paceDec 13, 2020
- balance shmalanceDec 13, 2020
- Bomb's AwayDec 09, 2020
- fug bixesDec 08, 2020
- Action WakeDec 07, 2020
- the saving updateDec 07, 2020
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