Well it's the weekend


Hmm -- fixed a bug related to testing the ending, where pressing enter skipped forward a level.

Maybe this will be a good time to talk about the ending. The plan is to have short, comedic dialogues play out between Harold and Glumgraymore. A little back & forth before the final duel.

I'm thinking that by adding enough of these (say -- hundreds?) then it will give the game some "replay value". gotta see all the dialogues! well, it's not a catchy slogan

Anyway, you know it, I know it, everyone knows that everyone knows it. Give it a try! Rescue the treasure! Collect the princess!

Glumgraymore's Treasure available now on itch.io try it out see what you think deckbuilding tactical gameplay what's good.

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